Weapons (MGS2SOL)

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This is the weapons section, listed here are the weapons that you can find in the game along with the location of the items.


[edit] AKS-74u

Description: An automatic rifle which holds alot of ammo in the clip


Locations
All Modes Plant Level - Obtained inside Room (Level 2) of the lower level of Strut F Warehouse






[edit] Books

Description: Books, more like magazines that will distract any enemy that sees them. They will then be left for you to do away with.


Locations
All Modes - Tanker Level - Found near some shelves inside the ship Plant Level - Can be found in some lockers






[edit] C4

Description: A remote explosive. Place it somewhere, and then detonate them. However, using them will alert any guards in the area due to the noise.


Locations
All Modes Plant Level - Varieds






[edit] Chaff Grenades

Description: These grenades will have the power to take out any electronic devices in the area including overhead camera's, however this also includes your raydar, and in the process any near-bye guards will be notified.


Locations
All Modes All Levels - Varies






[edit] Claymore

Description: These will detonate when someone walks over them.


Locations
All Modes Plant Level - These can only be gotten by crawling over them whilst a connecting bridge.






[edit] Coolant

Description: The coolant will freeze any bombs that Fatman sets and is also an effective way to get any bugs out of your path


Locations
All Modes Plant Mode - This is given to you in the game







[edit] Grenade

Description: Ordinary grenades, just throw them and run


Locations
All Modes Plant Level - Varies






[edit] HF Blade

Description: The HF Blade has two sides to it, one side is blue the other is red. The red will kill him, whereas the blue side will take cause damage to his consiousness. You can only get it near the end of the game, and is the only weapon against Solidus.


Locations
All Modes Plant Levels - Snake will give it to you in Arsenal Gear, Rectom Colon






[edit] M4

Description: A gun which holds alot of rounds in the clip


Locations
All Modes Plant Level - Obtained inside Room (Level 2) of the upper level of Strut F Warehouse






[edit] M9

Description: Full of bullets which have been created to put the enemy to sleep. The extra advantage of it is that if the enemy wakes up, no alarm will sound and they will just get back to what they were doing. If you put the enemy into a toilet or locker they will never wake up.


Locations
All Modes Tanker Level - Obtained at the beginning of the Tanker Chapter
Very Easy Mode Plant Level - Obtained in Strut A Deep Sea Dock, next to the door on top of some boxes
Easy Mode Plant Level - Obtained in Strut A Deep Sea Dock, inside the ducts
Normal Mode Plant Level - Obtained inside Room (No Level) on the upper level of Strut F Warehouse. (If you approach it from Strut AF Connecting bridge it is the first far right door, with no level on it)
Hard Mode Plant Level - Obtained inside Room (No Level) on the upper level of Strut F Warehouse. (If you approach it from Strut AF Connecting bridge it is the first far right door, with no level on it)
Extreme Mode Plant Level - Obtained inside Room (No Level) on the upper level of Strut F Warehouse. (If you approach it from Strut AF Connecting bridge it is the first far right door, with no level on it)






[edit] Magazine

Description:These are used primarily to distract other enemy soldiers.


Locations
All Modes All Levels - When you use all the bullets in a clip, it will automatically turn into a magazine






[edit] Microphone

Description: Lets you hear things that you can't normally hear


Locations
All Modes Plant Mode - Given to you during the story






[edit] Nikita

Description: A wire-guided weapon, the operator must stand still and pilot the missile toward its intended destination by remote control fed through the wire. The Nikita provides a missile-eye' view of the target via a Closed- Circuit display (CCD) camera mounted into its warhead. It is can be difficult to control as it requires you to guide it to its destination.


Locations
All Modes Plant Levels - obtained in Shell 2 Core, B1 Filtration Chamber No. 1






[edit] PSG1

Description: Its a sniper rifle, with 20 bullets per clip. Best to crouch when using this and use Pentazamin to stabilise the aim even more.
Locations
All Modes Plant Levels - obtained inside Room (Level 3) of the upper level of Strut F Warehouse






[edit] PSG1-T

Description: This is a Tranquiliser version of the PSG1.


Locations
Very Easy, Easy, Normal & Hard Mode Plant Levels - Obtained either inside Room (Level 3) of the upper level in Strut F Warehouse in the ducts, or it can be obtained in Shell 2 Core, B1 Filtration Chamber No. 1
Extreme Mode Plant Levels - obtained in Shell 2 Core, B1 Filtration Chamber No. 1







[edit] RGB6

Description:


Locations
All Modes Plant Levels - Obtained inside Room (Level 3) of the upper level in Strut F Warehouse







[edit] Socom

Description: A deadly weapon if used correctly. Attach the Socom Supressor and it becomes an effective stealth weapon. Here are the stats for the socom:
Caliber: .45 ACP
Action type: Browning system
Weight (with magazine): 3.22lbs
Length: 9.65 inch
Length (With suppressor): 16.65 inches
Width: 1.50 inches
Maximum Effective Range (MER) - 54.70 yards
Max Range: 1467 yards


Locations
All Modes Plant Level - Obtained after you encounter Vamp in Strut B Transformer Room






[edit] Stinger

Description: One of the most accurate missiles. Once it has a Lock on the target, it wont fail. If fired at close range it can cause damage to the you as well as the target.


Locations
All Modes Plant Levels - Obtained after you demolish the semtex sensors on Shell 1-2 Connecting Bridge







[edit] Stun Grenades

Description:


Locations
All Modes All Levels - All over the place






[edit] USP

Description: The USP is a deadly weapon, and the only weapon that can kill which is available in the Tanker level.


Locations
All Modes Tanker Level - Obtained after you defeat Olga in the Navigational Deck, Wing


Major portions of this page were written by: Chad Chad
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